There's a bit of a generational divide in the Fallout fanbase. Those who hopped on board with Fallout 3 tend to rather like Bethesda's take: sure, it's not doing much of enormous narrative ambition, but it's fun to explore the great rambling wastelands the studio gins up for its game. Decrepit grognards (me), meanwhile, get misty-eyed thinking about how awesome Fallout 1's pulpy, morally dubious take on the post-apocalypse was. And we will literally .
So colour me surprised that when asked OG Fallout co-creator Tim Cain about things he'd love to see in one of the games (via ), Cain's answer was unequivocal: "The one thing I always wished was in a Fallout game was an actual good faction. Like 100% good."
The other level is that, hmm, Cain's description isn't a million miles off the Brotherhood of Steel [[link]] as it was portrayed in Fallout 3. Bethesda turned the Capital Wasteland faction of the Brotherhood into, well, pretty much just heavily armed good guys, determined to help the folks of the wastes and to obliterate the Enclave as it stood in the way.
Many if not most old-school Fallout fans kind of hate that depiction of the Brotherhood, so it's amusing and interesting that Cain's idea isn't a million miles off from it. Then again, Cain is describing an entirely new crew, not altering a pre-existing one, which is what Bethesda did with the Brotherhood in FO3.
"Fallout trains you that everything's gray," says Cain. "That the good side has done some [[link]] bad stuff and the bad side [[link]] is not quite as bad… I just thought that would be an interesting thing to try to explore. I'm not even sure if it could be explored since a theme of Fallout is 'power corrupts.' So wouldn't whoever is in charge of this faction be a little corrupt? But it would still be interesting to try to do that."