Even if you haven't yet played Nate Purkeypile's most recent game, "heavy metal horror" hunting game , you've probably played at least one of his games at some point.
Purkeypile, founder of , worked on BloodRayne 2, Aeon Flux, and Metroid Prime 3, then spent a full 14 years at Bethesda Game Studios where he was a lead artist and world artist on games like Skyrim, Fallout 3, , and Fallout 76.
"Not having to have those daily meetings all the time and constantly trying to push things through all the office politics and approval layers… it was very refreshing to just care about the game," he said.
Purkeypile wasn't just part of a smaller team while making The Axis Unseen, he was essentially a solo dev. "I contracted out [[link]] some writing and the music and some drawings," he said, "but I was the only one making the systems and all the world art and animation, creatures, you name it."
While it's clear that Purkeypile doesn't miss the red tape and daily meetings of triple-A development, what about the collaboration with other artists and designers?
"I worked with a lot of really good people who I wouldn't mind working with again," he said. "So people ask me if I would go back to triple-A? Not necessarily, but I would work with a lot of those people I worked with because they're all really talented, but a lot of them have moved on as well."